Texas_Instruments_TI-994a-Bezel-16x9-2560x1440īackgrounds for Mega Bezel Shader on Retroarch Microsoft-XBOX-Bezel-16x9-2560x1440 (Not yet in Retroarch) Some bezels in style of "nosh01" to work with retroarch cores fullscreenĪPF-Imagination-Machine-Bezel-16x9-2560x1440Ĭommodore-Amiga-CD32-Bezel-16x9-2560x1440Įpoch-Game-Pocket-Computer-Bezel-16x9-2560x1440Įpoch-Super-Cassette-Vision-Bezel-16x9-2560x1440 If you found this release useful, you might like this post where I published an update of Dreamstate's beautiful vertical artworks: The raster.ini is only to be used if you use the D3D HLSL graphics mode.įor my part I use BGFX for the rasters and the fantastic ArcCabView shader from Houb:Īll hail to Mr. The vector.ini and the vector-mono.ini are highly recommended but not essential. It is essential to use the included horizontal.ini and vertical.ini files to make the generic bezels work. Retrolust and does not work with the new lay system. *: For the moment I have not managed to update 'Golly! Ghost!' efficiently, the version included here is the original version of Mr. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will rectify it ASAP. Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex: Circus).Īdded some color variations (ex: Barricade)Ĭorrected some MAME atwork system known bugs (ex: Dead Eye).Īdded a toggable gear shift view for racing games when possible (ex: Pole Position).Īdded generic horizontal and vertical bezels to use as fallback artworks for every game missing individual art file. Merged some bezels in a zip file to remove any conflict with the classic artworks of Mr. Renamed some archives to respect romnames of latest MAME release (0.260 at the time of this writing). I updated/edited all the lay files (but one*). You will find here the integrality of this collection updated to the most recent artwork system.īased on the version 5.4 of its collection: Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redisigned artwork system (MAME 0.226 onwards).Īs I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. RetroLust created a series of bezels which is a masterpiece: #reference ":/shaders/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ_3_STD_GDV_DREZ_X-VIEWPORT_Y-240p.slangp"īackgroundImage = ":/overlays/GameBezels/MAME/astrass.png" If there are 480p games you still want to run in 240p, here's the settings I use.Ĥ80p DREZ Games (Marvel vs Capcom 2, Astra Superstars) Please follow these instructions and dump the overlay files to the directory in the instructions: There's a much easier way to get Mega Bezel working with overlays now rather than creating config files for each game. Shout out to AlexDC22 for the Neo Geo bezels. Most of the artwork I've found is from Mr Do's site and. I'm redoing all of the bezels of my favorites collection in Launchbox using artwork I've found everywhere while also using various techniques to upscale to 4k. Now enjoy the bezels and always have fun!Ĭheck out and subscribe to my YouTube channel for new updates. I also want to thank everyone who has given me love and support for all the bezels that I have made over the years. I would like to give shout outs to the following people, I couldn't have done this without you guys. Also the ones who compiled all my work and made it easier for everyone to use. The ones who scanned official bezels and created original bezels. Thank you to everyone who helped me along the way. Here you can more conveniently download all 5 packs of my Realistic Arcade Bezel Collection featuring the Mega Bezel Reflection Shader.
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