Position x1,y1 and toColor is located at vector position Specifies the direction of the linear gradient going from vector1 Gradients are affected by these defines: -define gradient:vector= x1, y1, x2, y2 Magick -size 256x256 radial-gradient:white-black -colorspace RGB -colorspace gray linea_radial_gradient.png Magick -size 256x256 gradient:white-black -colorspace RGB -colorspace gray linear_linear_gradient.png magick -size 256x256 radial-gradient: radial_gradient.png Magick -size 256x256 gradient: linear_gradient.png If you want non-linear grayscale gradients, then add -colorspace RGB -colorspace gray Magick -size 256x256 radial-gradient:white-black radial_gradient.png If you want a radial gradient, try: magick -size 256x256 radial-gradient: radial_gradient.png Magick -size 256x256 gradient:white-black linear_gradient.png Here is an example linear (as opposed to radial) gradient: magick -size 256x256 gradient: linear_gradient.png Use double quotes, if using variables for the values. For Linux systems, enclose rgb(a) and hex colors in quotes. The named colors of black/white/grayXX and gray(XX) are non-linear gray. ![]() Gradient colors may be any valid color defined per. Similarly, the default for a radial gradient has fromColor at the center of the image and toColor at the boundary of the image. The default for a linear gradient has fromColor at the top of the image and toColor at the bottom of the image. The for a radial gradient, the operator is either: radial-gradient: The default fromcolor is white and the toColor is black unless overridden, e.g., gradient:gray returns a gradient from gray to black. An image gradient creates a gradual blend between two colors formed into a shape that is linear, circular, or ellipical.įor a linear gradient, the operator is either: gradient:
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